Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
This all sounds good, but here's a question for you Devs. Does this mean that FINALLY the Guest List (and other areas) will Properly work for trading ? The number of times I need to undock and redock to initiate a trade with my alts at the same s...
- by Sentinel Smith - at 2014.02.27 23:14:00
|
2. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
All this sounds good, I like the proposed changes.. but I have a very important question. Is THIS http://i.imgur.com/tZHUw8F.jpg The future of the Fed Navy Comet? Now CCP, before you answer, the only correct response is yes. For the love of go...
- by Sentinel Smith - at 2014.02.26 22:08:00
|
3. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Esil Da wrote: In Singularity i find another Stratios, called - Stratios emergency responder - http://www.tinyuploads.com/gallery/view/RoZ1xY - his have 125mb/s . BUT him i can't find anywere ............ In all likelyhood that wil...
- by Sentinel Smith - at 2013.11.16 22:39:00
|
4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Love how he asked for feedback during the presentation.. and then came here to address people's concerns.. Oh, wait.
- by Sentinel Smith - at 2013.11.15 23:56:00
|
5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Was nice of CCP Rise on the video today.. saying he wants feedback, when he's virtually ignored everyone and everything said. I suppose my quality was set too low to see the *only if it reinforces the direction we've chosen to take.
- by Sentinel Smith - at 2013.11.15 09:04:00
|
6. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise, I have to say I'm very disappointed in how you have handled this. Sure, you may be correct that this new idea for how the Rapid Missile Launchers might work. Or it might not. But you came at the very end of a development cycle, with th...
- by Sentinel Smith - at 2013.11.13 06:06:00
|
7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I'm not a huge fan of the idea, but I understand the theory behind it. However I would propose that rather than making the change to Rapid Light, as well as the new soon-to-be Rapid Heavy, you JUST do it to the Rapid Heavy. Call it a trial period...
- by Sentinel Smith - at 2013.11.08 17:41:00
|
8. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
I'm also gonna throw my support behind giving us back the 125mb Drone Bandwidth, and 500m3 Drone Bay, in exchange for changing the damage bonus to 7.5-8% per level. Same net result, still lets us field 5 drones, and have options between damage ty...
- by Sentinel Smith - at 2013.10.26 06:30:00
|
9. Mass moving in Fleets - in Test Server Feedback [original thread]
Sounds Great :) One thing I would like to see however is some more logged information. Specifically I would like a note in the fleet lock for who abandons wrecks. In large fleets this can cause significant lag, and while petitioning it for intent...
- by Sentinel Smith - at 2013.10.24 17:27:00
|
10. Sticky:Dev Blog: The CCP Mystery Code: Demystified - in EVE Information Portal [original thread]
To the people complaining about the Arm.. need I remind you there have been cybernetic eyes in game for a while now ? 3 of em.. well, two and that one that covers your eye or something.. So the idea that you just get a new body each time and you ...
- by Sentinel Smith - at 2013.10.11 06:25:00
|
11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Sentinel Smith wrote: So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktim...
- by Sentinel Smith - at 2013.10.07 04:30:00
|
12. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships...
- by Sentinel Smith - at 2013.10.06 22:53:00
|
13. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
BloodBird wrote: The laser cap bonus is likely intentional. The drones (really 5 heavies out of a Cruiser? Is this the ship intended to kill the Ishtar now?) do most of the heavy hitting, and with a cap bonus but not a damage bonus you can free...
- by Sentinel Smith - at 2013.10.06 06:41:00
|
14. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Why are there suggestions nerfing drone Hitpoints.. that's not damage, that's just how tanky the drones are.. And why was there talk of an Armor Rep bonus ? No.. Just No.. Armor Rep bonuses suck for PVE and PVP. Resist bonus wins every time. Bette...
- by Sentinel Smith - at 2013.10.06 01:37:00
|
15. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: So what hull do we have to surrender to get the Astero and Stratios? Imicus and Vexor? Crucifier and Arbitrator? Not that I'm planning on stockpiling these hulls at all. You don't surrender any hull. It's not a Navy Ship.. i...
- by Sentinel Smith - at 2013.10.03 08:03:00
|
16. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Gotta say, since I had suggested a logi Roll for this in another thread, I would like that over the Laser Energy Use bonus.. Why? SOE are as was said humanitarian.. Having that bonus would fit in well. As for why fit it on an exploration ship? It...
- by Sentinel Smith - at 2013.10.03 05:15:00
|
17. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Guys, seriously, stop with asking about the SOE Battleship. They already said it'll be on the way long term, but it's not gonna be here for the winter.. so it being asked once a page is getting really old. I understand the change/edit to the Dron...
- by Sentinel Smith - at 2013.10.03 01:56:00
|
18. AMAZING SOE SHIPS - in Player Features and Ideas Discussion [original thread]
You guys gotta stop focusing on the turrets you see in the concept art. First, apart from Frigs, all (combat) ships have all 8 hardpoints on the model.. It allows CCP to adjust the ship in any way they want without going back to the drawing board...
- by Sentinel Smith - at 2013.09.27 22:31:00
|
19. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
As long as you're learning, improving :)
- by Sentinel Smith - at 2013.09.17 02:56:00
|
20. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
I'm forced to say this reminds me a lot of the Shirts for the New Eden Open.. remember that event held almost a year ago ? Everyone who participated was supposed to get a unique shirt, but that still hasn't happened yet. Don't get me wrong, I'm g...
- by Sentinel Smith - at 2013.09.16 01:17:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |